About Avorion Game

Avorion is a space sandbox game with a procedurally generated galaxy where you can create your intergalactic empire from scratch. In the beginning, you have almost nothing in your hands. Starting from here, you need to collect resources, explore shipwrecks, and melt asteroids to extract rare materials. These can be traded to NPCs or real players in exchange for stable reputation points. If you have a neutral or good reputation, you can expect to get help in hiring pilots, repairing, etc. The most fun is at designing your own ship. Dynamically scalable blocks used as a material are at your disposal. You can create replicas of iconic ships from movies or come up with a unique design. There is an ability to constantly upgrade your ship with a mounted weapon, shield generators, and additional modules. You can place hangars with lots of ships and hired captains. Usually, such a park of ships consists of different types of vessels, for instance, heavily armored battleships and light observers. You can follow Avorion's story arc that is centered around the Event that caused fractions in hyperspace tissue and the arrival of an alien race known as Xsotan. Or you can play with your friends in co-op or PvP modes helping out or competing with each other.

Avorion Screenshots Gallery

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Avorion game trailer

The brand new launch trailer introduces players to the Avorion

System requirements for Avorion
Requires a 64-bit processor and operating system

OS: Windows 7 or higher

Processor: Intel i5 @ 3.0 GHz or AMD equivalent

Memory: 4 GB RAM

Graphics: Nvidia Geforce 550 or equivalent (full OpenGL 3.0 support required)

Network: Broadband Internet connection

Storage: 1 GB available space

Additional Notes: Middle mouse button, mouse wheel required. No Internet connection required for Singleplayer.

Requires a 64-bit processor and operating system

OS: OS X 10.11 (El Capitan)

Processor: Intel Core i5 2.5 GHz

Memory: 4 GB RAM

Graphics: OpenGL 3.0: Intel HD 4000 or better

Network: Broadband Internet connection

Storage: 1 GB available space

Additional Notes: MacBook Pro (2012) or better, external mouse with middle mouse button and zoom wheel. No Internet connection required for Singleplayer.

Avorion gameplay video

Avorion review and gameplay of the game

Reviews Avorion Game

A procedural cooperative space sandbox in which players can build their own spaceships from dynamically scalable blocks. Fight in epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.

PC Gamer – N/A/100

GameSpot – N/A/10

Additional information

Popular user-defined tags:

  • An active developer who simultaneously reads user comments and responds to them. This is really great
  • The construction of ships is intuitive
  • Support for mods
  • Official servers are being added
  • A lot of things are nice to look at
  • You can achieve success (credits, resources) in several different ways, such as trading/piracy/killing villains/missions/research
  • You can have significantly different ships with different ship designs
  • Noticeably different weapons
  • Very playable in the game, although-especially-in single-player mode
  • You can mine ships/fight for you
  • Procedurally generated galaxy to explore
  • Ship building and customization
  • Co-op gameplay and large-scale PvP battles
  • Errors in the multiplayer game. The network code is bad. The developer has already released several fixes that have helped significantly, and stated that this is the main problem for the near future. Starting from this post, other player ships and NPCs are stuttering
  • The galaxy consists of sectors. A sector where there is no player will be frozen, which means that if you have a station or something else there,it is frozen. It kind of makes the world seem less alive and persistent. This is an early access problem
  • This is a resource gathering game. In the end, you will spend a lot of your time focusing on this one way or another (whether it's designing or managing ships to mine/collect garbage for you or doing it yourself). For me, this is a deception. This means that someone who *** has more free time will simply have a lot more opportunities to do anything. I like to spend time playing more than grinding, if that makes any sense. And although trading is even more effective in attracting everything, it is difficult even for me personally. That is, it is extremely simple, but requires more active attention than mining/cleaning, where you have the opportunity to periodically switch to AFK
  • Combat, as a rule, seems to me to be static wars. Your weapon types, quality, quantity, ship systems, health and shields against them. And in multiplayer, the other one would just fail if they were losing - pretty focused on PVE right now imo. Speaking of which, you can almost always speed up to restore your shields if you lose a PVE battle - even if you have a really large and slowly rotating ship (not to mention superluminal speed). This works alone most of the time, because you can destroy several ships before retreating (since their shields also rule). Heavy boss fights often consist of players taking turns restoring shields, because looking directly at each other while shooting is pretty much how combat works here. Although, by the time I got to the boss, my ship was completely restoring its shields every five minutes, and it took more than five minutes to deplete the shield. So, in principle, we are invincible against the strongest PVE opponent in the game. Until now, I really miss the feeling of air combat in space, and this is my favorite thing in space combat (I miss you, Tachyon).
  • While shipbuilding is cool, and what you do matters in terms of the ratio of generators/hull/engines/weapons/etc., the shape of the ship and the location of the specified parts seem extremely arbitrary. I think it's also a pro, because you can build really cool ships that would otherwise be impractical, but it's also frustrating if you're the one who feels the need for a specialized ship without being able to really build it profitably. What makes a ship different from others is the details that are used when designing the layout of your ship, if you understand what I'm getting at. This problem is compounded by the fact that the ship will most likely be destroyed earlier if any blocks were
  • Poor AI and other problems with fleet management
  • Various quality of life errors that are collectively important, but are known and are not worth eliminating

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